Simon-Runic

Simon Stender

Game & Systems Designer

Game and Systems Designer with 6 years of professional experience in systems design, balancing, scenario and content design, UI/UX, and live game development.

Portfolio

Scenario Design – Care System

Design of a care and logistics system inspired by real-world emergency response structures.

View Case Study

Scenario Design – Operations Overlays

A production and scenario-design tool for efficiently configuring operations and their gameplay parameters.

View Case Study

System Design – H3 Hex Map

Design of a geospatial hex-based world system using H3 and OpenStreetMap data.

View Case Study

CV

View CV

Contact

LinkedIn